![]() | ![]() | ![]() | ![]() |
![]() | ![]() |
| April 12, 2007 |
|
MoloTwit
Posted by juechi at 11:06 AM
|
| January 18, 2007 |
|
GPS Chimes
Posted by juechi at 09:13 AM
|
| January 03, 2007 |
|
Dropping the Ball in 2007
In a discussion with my son last night, way-too-late-youshouldstopaskingquestionsnow-late, he asked what "dropping the ball" meant (in relation to New Year's at Times Square). Of course, we also talked about winter in Antarctica and the governing system of Finland (constitutional republic, if you wanted to know). Dropping the ball means more than that -- it means leaving things, goals, responsibilities behind that you didn't mean to abandon. So, equally in the spirit of the New Year, I share the great MEX manifesto for mobile user experience. Let's hope this is the year that there's at least some semblance of motion towards these goals -- my favorites are #2 and #9, and I offer my humble tweak to #8:
Go read it all, and don't drop the ball in 2007 (unless you're this guy, in which case, drop it!). photo by c0nd0r2
Posted by juechi at 09:57 AM
|
| March 09, 2006 |
|
Sprint and the Location API
Stumbled on an interesting Slashdot post from Sprint about their developer program. I do believe the author is the guy behind Nextel's program -- hopefully Sprint will be able to adopt the openness of the Nextel position some time soon. JSR 179 & OEM Location APIs: Location is a tricky one. The APIs themeselves don't require signatures, but getting the SDKs and tools with which to compile apps that use them on CDMA phones require additional approval. Nextel historically opened up the GPS APIs on the phone to anyone, and the only requirement was a phone-triggered privacy consent for location transmission; that's still the practice we're following for all Nextel phones. On CDMA phones, it's different--the location infrastructure that allows the GPS chip on the phone to get a location fix uses the data network more extensively than does the infrastructure on iDEN, and every location fix carries an actual monetary cost to Sprint. Our position determining equipment (PDE) servers on CDMA are sized based on certain usage assumptions, and a sudden spike in the frequency of location fixes that could result if that SDK were freely downloadable. We're working on changing all of that so that it's no longer a problem to distribute the SDKs, but it'll take some time. Link.
Posted by juechi at 10:24 AM
|
| January 25, 2006 |
|
The Go Game
San Francisco's North Beach has a long history of eccentric street culture, but if you find yourself in the neighborhood this Saturday, you are likely to witness a new twist: small groups of people clustering together to read text off of cell-phone screens, then embarking on some kind of oddball group activity—retrieving a suitcase that's been hidden atop a tree, persuading strangers to try on insane outfits—and then huddling together again to peer at their cell phones. This strange behavior is part of something called the Go Game, the creation of a company called Wink Back, Inc. (The next public game is scheduled for Feb. 22.) The game's creators scatter clues and tools across the city, and then wirelessly transmit a series of challenges to the teams as they prowl the streets. Steven mentions other immersive games, too, including It's Alive (although it seems their site is down right now), which was mentioned in the Rheingold's Smart Mobs (it's amazing that Mobs was published in 2002, and many of the great ideas profiled there have still not appeared stateside, or are just getting traction). It seems to me that the creators of the Go Game, Wink Back, have a smart approach -- it's not just a game on a phone, but a game that is tied closely to mobility and actual location. The game isn't forced to live within the phone -- the phone is a vehicle for game play, say like the little 2x3 cards on a gameboard. The game itself is the city, and it interacting with others, including (it seems to me) hired ringers who facilitate the activity and fun in the real world. Hopefully I can find out more about this -- simple idea, but brilliant execution.
Posted by juechi at 10:10 AM
|
| January 20, 2006 |
|
discussing simplicity
Linda Tischler's "The Beauty of Simplicity", from the November 2005 issue of Fast Company has a few nice stories and thoughts about technology and the battle between complexity and usability: Here is how (Marissa) Mayer (Google's director of consumer Web products) thinks about the tension between complexity of function and simplicity of design: "Google has the functionality of a really complicated Swiss Army knife, but the home page is our way of approaching it closed. It's simple, it's elegant, you can slip it in your pocket, but it's got the great doodad when you need it. A lot of our competitors are like a Swiss Army knife open--and that can be intimidating and occasionally harmful." And a great observation attributed to MIT's John Maeda: On one level, he says, the problem is simply one of scale. Before computer technology, small things were simple; big things were more likely complex. But the microchip changed that. Now small things can be complex, too. But small objects have less room for instruction--so we get cell phones with tip calculators buried deep in submenus and user manuals the size of the Oxford English Dictionary to help us figure it all out. Think of all the complexity in a airplane cockpit squeezed into your phone, and perhaps we have an image for all the power and features and complexity that could be brought to bear on the modern mobile. And with apps like Mologogo we've struggled with coming up with a feature rich, yet simple interface -- no small feat. Trying to develop along the paradigm of the modern desktop (the Windows/Mac UI + mouse + menus) for the phone seems like a foolish pursuit, no matter how well you do it will always feel small, cramped and crippled. This may be an effective thought excerise regarding application features and any resulting UI: think about how you would build the same features in the era of tubes and hardware -- just how much of a monolith would it be? Replace each UI button with a real button, each mouse click with a toggle switch. How much heat would it generate, how much solder would you need, how many steel panels, how many sides? And how imposing would it be to use? Those dinosaurs, like the glorious old RCA Mark II that was housed up at Prentis Hall at the Columbia/Princeton electronic music center, are amazingly quaint to see today. Like some kind of Totoro-like benevolent form of monstrous wildlife. Perhaps people don't typically treat a phone as something that we interact with so much as simply talk to. We're not looking for a conversation or interaction with a phone, or installed phone applications -- and what I mean by that isn't that the phone shouldn't or doesn't enable us to communicate: we're most apt to use the phone to "transport" us to another place to be (in conversation) with another human being. I could care less that it's a phone or a block of wood or a silver amulet. Ubiquitous computing doesn't arrive until the computer -- or perhaps an object imbued with the sense of "technology" as the new and not-yet-commonplace -- disapears from view. Thanks to Kottke for the link, and digging out the money quote.
Posted by juechi at 08:09 AM
|
| January 05, 2006 |
|
Joy and the Weird Web
Whether or not you agree with Bill Joy (cofounder of Sun and currently with Kleiner Perkins), he is undeniably a fascinating guy. I'm drawn to his writings and interviews, for his sense of humour and sometimes bewildering brilliance. In this interview available on AlwaysOn, Joy describes different "types of webs", as related to the modality of the user experience. We've certainly heard the concepts about "lean-forward"/"near-web" or "lean-back"/"far-web" (which Steven Johnson attributes to Jobs in his most excellent book "Everything Bad is Good For You"). Joy describes these, and a few more: "Then there is the far experience, which is that you are leaning back in more of an entertainment mode. It is a different way of experiencing the information. The near experience today is the web through your favorite browser, and the far experience, the passive one, is watching television but the active and interactive one is really video games. We were thinking about the near and the far user interface and really the near web and the far web—because the kind of content you have, the way you interact, your whole body position, your energy, what you want in those two different environments are very different." Link to read more about the "Weird Web" and the rest of the article.
Posted by juechi at 09:46 PM
|
| November 21, 2005 |
|
Camera Code
So, you wanna develop in Java for your Nextel camera phone? Let's say it's something simple like a simple snapshot program, much like Jonathan Knudsen's early tutorial: Taking Pictures with MMAPI. There are a bunch of particulars of the current crop of Nextel iDEN phones to consider, and the best source for that info is currently available at the iDEN developer site, in the form of the "Developer Guide 2005". There's a lot of sample code out there, even in the examples above, to get you started. Although the i830 emulator claims to be able to use a webcam to provide functionality in the emulator, I have never been able to get it to work, nor find any information about how to get it to work. However, I wanted to document just one aspect: how to get the app on the phone to test it. First of all, just to test the app on your phone, you'll need to sign it. Why? Because by default the phone will require explicit user permission to access the Here's how you do it: 1) Go to the 2) In this directory you'll find a batch file named 3) Once you run 4) Use domain "OPA". Enter the IMEI from your phone -- I found that the full IMEI from my phone was one number longer than the numbers the app would accept, but I found that removing the last number in my IMEI (which was a 0) was enough to make it work. To have your MIDlet code certified you'll have to get a code-signing certificate from someone like Thawte or Verisign. And they require: A. Valid Business License or Business Registration document B. Articles of Incorporation or Certificate of Incorporation C. Articles of Organization or Formation D. DBA (Doing Business As), Fictitious Business Name, Trade Name, or Assumed Name registration F. Charter Documentation (For Banks, Universities and Government Agencies) Uhh, crap. None of the above match up for me, some little individual developer without a commercial entity to support. Besides, it's about a $400 cost to get the little digital ID, so that's a bit much for a guy who's mostly interested in giving applications away. Anyway, there's always the hurdle that even if I get a DBA from the state of New Jersey, buy the certificate from Verisign, I would still need to get approved by Nextel as a certified partner in order to be allowed to access camera features without having to ask for permission (perhaps at all, perhaps every time...I'm not sure). Even getting that kind of buy-in from Nextel is not a given -- as the stuff I want to build with the camera are mostly software features that I don't want to charge for. That kind of flies in the face of any credible business model, including the need at Nextel to profit off of any software delivered through their networks. So, there you have it. Some concrete advice to get a camera app on your phone, but still some hurdles left to overcome -- not technical, but perhaps all the more daunting. Let me know if you have any feedback on issues like the MMAPI emulator or the whole code-signing/certification process.
Posted by juechi at 09:18 PM
|
| November 16, 2005 |
|
DIY Cellphone
Surj Patel is building his own cell phone, bit by soldered bit. Man, do I need to comment? How about a simple -- "Hooray!". Go get 'em Surj.
Posted by juechi at 02:54 PM
|
| November 02, 2005 |
|
Pushy, pushy
From Smart Mobs, an article in the New Scientist that describes a new concept from Sony Ericsson for a phone that essentially can turn into a remote listening device, by way of automatically picking up and using the speakerphone.
It makes that sweethearting idea of Kottke's seem so innocent.
Posted by juechi at 05:47 PM
|
| October 11, 2005 |
|
Mologogo
If you're using Phapper, you should really move on over to Mologogo (MObile LOcation). Not only did I finally address the North America only issue (which means this one has satellite maps), I'm working with a brilliant partner who's taken care of all the server-side issues and provided a ton of great ideas. You can now view friend's locations, follow a friend, annotate locations, etc. etc. Phapper is officially unsupported -- Mologogo is now the way to gogo. Did I say "free"? Yup. Go sign up now!
Posted by juechi at 01:17 AM
|
| September 29, 2005 |
|
Can you hear me now?
From "Joy: Future of the Web is mobile devices", Mike Ricciuti, CNET.
Bill Joy, now with Kleiner Perkins Caulfield & Byers You can follow the conference more via podcast, here.
Posted by juechi at 05:47 PM
|
| August 19, 2005 |
|
Phapper
updated 8/29: fixed library problem with both versions, so if you experienced any problems installing (verifying) phapper so far, please try again!
A new app from the labs at Gravity Monkey: Phapper. By now you may have figured out that one of the only reasons I like building stuff is so I can name it. Like, for example, the "liver". Who the hell named that? 'Cuz you need it to 'live'? Pretty literal, but nevertheless, must've been fun coming up with that one.
But, here's the trick. It's free, of course. Because it should be, and because I wouldn't want to step on Google's rights. Hopefully this falls within the sense of "fair use", and "Don't be evil". The other trick to it is that it's based on the tile scheme from the initial rollout of Google maps, before the integration of the Keyhole satellite imagery, which means there are some important caveats:
If you've got a regular old (no GPS) cellphone, you should also check out Cristian Streng's Mobile GMaps, as he includes satellite images and Microsoft's maps, too! Where to get it? Go to the new Gravity Monkey download page to grab a copy. It's free, so I'll do the best I can as far as installation support and app support -- contact me if you want. Next steps? Oh, there are plenty. Sharing locations between users, implementing an integration of local data and locations, perhaps through shrunq. Push-style notifications when someone is in your area. Games. Lotsa stuff. Lemme push Shrunq off into release and I'll come back....gimme some thoughts and feedback and I'll see how far we can take this.
Posted by juechi at 10:20 PM
|
| July 15, 2005 |
|
Defending Duke
In an article entitled "'Write Once, run anywhere' not working for phones", C|Net writer Ben Charny identifies platform fragmentation as the primary source of difficulty for Java cellphone developers. Indeed, I've been asked by journalists about this, and failings of J2ME/MIDP seems to be the strongest meme circulating about why Java-based cellphone games and applications haven't taken over the world, as foretold by numerous analysts. Heck, we're all dissapointed that we haven't hit the hockey stick growth for mobile apps and games in the US, but I think we're getting off track. It's surely a collective malady that includes technical issues of platform fragmentation, but in my opinion it's hardly the primary reason for a lack of (expected) growth and true innovation. Since it's all the rage to be closely reviewing and scrutizing journalists, I thought I would take a fine-tooth comb to the article: But writing a program that can run on any handset still isn't possible. Wow. Nice to start off with such a vague overstatement. Let's knock out the obvious contextual issues first. J2ME isn't necessarily on "any handset" as it must be licensed, developed, and supported by the phone manufacturers. Let's assume "any handset" means "any java-enabled handset" (which is the majority of phones on the market for the past two years). An app that relies solely on J2ME 1.0 (and not 2.0 or other extensions, such as the Media API), that stays within the more restrictive limits of filesize (below 64k) for older phones, and doesn't use phone-specific classes -- the app could certainly be run on "any java-enabled handset". Let's be generous and assume Ben meant something along the line of "writing a *useful* program that can run on any handset still isn't possible". J2ME 1.0 has it's limits, I'm certainly aware of that. But it's not crippling, and certainly not fatal -- you've got enough graphic and key-handling from the Canvas, and you've got a rich set of generic classes for network access, and enough of the core language to handle many other critical tasks (Threads, for example). Is that enough to build a *useful* program? Answering that is a bit subjective, of course, as myriad crappy games and crappy apps out there surely prove otherwise, but I would argue that you can get a useful app when limited to J2ME, and even to the 1.0 spec. Instead, Nokia, Motorola and other handset makers have built devices using their own fixes for MIDP. Fixes? I would agree with this statement if it read "using their own features to extend MIDP". And each phone manufacturer has their own extensions -- some great ones, some really necessary ones, some silly ones. But these extensions don't devalue Java, these extensions do exactly what they were intended to do: to add value to their phones, attracting developers to build for their devices. But these aren't fixes, per se, that address something that's broken. Instead these extend MIDP to do something specific and unique for their line of handsets. "Fragmentation is the one major roadblock..." Allen Lau, CTO, Tira Wireless. While I agree that fragmenation is an issue when trying rollout an app for the widest range of handsets, in my mind the *one major roadblock* to developers in the US is that the app distribution process is not consumer friendly, nor developer friendly. Application deployment is still strenous, although it's gotten signifcantly better. Why is it hard to get and use Java apps on your phone in the US? It seems to me the carriers are still focused on calling rate plans, and pushing camera phones. Understandably so, as both can generate revenue in a proven manner. But data services, with all it's promise, continues to get either ignored or, worse, blocked. Perhaps it's a slippery slope the carriers would prefer to avoid -- from metered access, with pay-by-the-byte download charges to an inevitable consumer-friendly model of unlimited access (which the ISP world had to make in the mid-90s). I can't take Ben to task for Allen Lau's quote, of course, although it provides the impetous for the tenor of the entire piece. I would guess Tira needs to protect it's relationships -- but as an independant developer with little power or influence, I see the carriers as a bigger logjam than the technology: I can solve bugs, implementation quirks, and handset differences with testing, good user feedback and by writing smart code that is well designed. I can't change carrier policies that forbid OTA (Over The Air) access, nor can I improve network speeds. "We need to simplify the standard, and use open, fair and predictable licensing terms for the technology" -- Nokia CTO Pertti Korhonen. Simplify the standard? That one I don't get at all. Why would you want to simply something that already serves as essentially a baseline? Is it too complex for Nokia to implement? Not at all, they've got a great, solid implementation of MIDP 2.0. Does Pertti want to strip features out of MIDP? I doubt it, as Nokia keeps adding on new features as extensions. The more telling part of his statement, in my mind, is the "use of open, fair and predictable licensing terms". Could all this rumblings about fragmenation and issues with Java, and more particularly with Java's slogan of "Write Once, Run Everywhere" actually be tied to a pushback from the handset manufacturers about licensing costs? This I know nothing about. Is Java playing hardball, now that they've got a wide user base with the manufacturers, and a growing economy of developers and companies? Meanwhile, hardware makers were busy producing cell phones that were like snowflakes: No two were alike. Some had huge screens and tiny dial pads, others just the opposite. Application makers have had to account for the nuances or risk severely limiting the reach of their products. First to the "cellphones that were like snowflakes" -- a great phrase. Naturally it's still a growing industry, and with the push to combine the phone and the PDA, we see a lot of great experimentation going on from the phone manufacturers. Developing for a nascent platform -- the cellphone -- certainly has its risks, but there is certainly a moonshot aspect of being the first one to play in a new industry. Developing on a changing spec on a nascent platform -- Java -- is an equally risky proposition. And while the hype and PR around J2ME might overstate it's role, Java has become the platform that will work across almost all carriers -- the alternative would be having each phone manufacturer with their own distinct and proprietary API, or being stuck with a higher degree of abstraction, such as WML. And, yes, the phones are all different sizes, shapes and colors, with different capabilities. It's not a new problem, nor is it unique to Java or cellphones. If you build a 3D first person multiplayer shooter for the X-Box, you're not bemoaning the fact that you can't deploy it for the Game Boy. If you build a phone app that uses Motorola 3D, you make that as a business and design decision early in the process -- you don't stand around at release with your hands on your hips wondering how you'll port it to the Blackberry. "It can take up to nine months to deploy an entertainment application," said Craig Hayman, vice president of carrier marketing at IBM. "But that's the duration of a cell phone in this market." What? Really? I think there's exageration on both sides of this statement. Nine months to deploy an entertainment application? It's what, 150k as a finished application? That's like an output of 1024 bytes a day. But seriously, while any project can drag on, even for a multimedia packed game, J2ME provides developers and designers with a limited palatte, both as a platform and with limitations of filesize and performance. It would seem like you need to employ a project development model more befitting developing a console or PC game. And if you are developing for phones that people only use for nine months, then that's a consideration you make up front. Again, developing for the bleeding edge has it's risks and rewards -- but that's a development decision, not an inherant issue with Java, or platform fragmentation. In my experience, the device topology out there is way more varied that I ever expected, with many new devices in use, and lots of users with phones that they love that are 1 year, 2 years, or 3 years old. "It's amazing what you can do now, thanks to Java, with a $99 handset. But write once, run anywhere isn't close." Jason Guesman, VP at Seven. While Sun seems to stand behind the concept (it's nowhere as prominent as it once was in their corporate messaging), remember it's nevertheless a marketing slogan -- interpret literally at your own risk. In my mind it is close, and amazing that I can build an app, on my laptop, and upload it to users around the globe on numerous phones with different hardware and software, and countless carriers -- and have it work. Perfectly? Of course not, but nothing is. Not even if a marketing slogan promises so. Ben's a good journalist -- I've long enjoyed his work covering the industry. There's no bias against Sun or Java, Charny penned a similarly alarmist "Has Qualcomm's BREW gone flat?" for Ziff Davis in 2002. In fact, the overstatement in the title and summary of this article smells of editorial zeal.
Posted by juechi at 04:39 PM
|
| February 21, 2005 |
|
sidekick in the ass
Once again the TMobile Sidekick (the insecure, but still agonizing slow-to-open-to-java-developers, platform by Danger...oh, that's a corporate name you gotta regret right now. Wait, "Thinner, better, easier to use", is that in reference to the device, or Ms. Hilton?) has been "hacked" and important data released to the general public. No, not as bad as hacking the secret service guy's sidekick, but didn't everyone want Victoria Gotti's phone number? Dang, what a shame. Nice device, great idea, and seemingly solid execution. Slow, dumbass, totally mishandled rollout of their API. But that's not enough bad karma for me to even wish them this mess. Who's gonna take the fall for this PR nightmare -- T-Mobile, the web systems that let you hack into the backend, or the device itself? Or perhaps they were slow to release the API because of architectural security holes? Probably a post-mortem for a business school kid in a year or two. [EDIT: Check that. People are sheep. Sales are soaring....which proves being cool is much more important than some obscure abstract sense of security. The only security people need is to be part of the in-crowd.]
Posted by juechi at 11:31 AM
|
| February 16, 2005 |
|
"But I can't stop eating peanuts."
I think Mike gets to the heart of the matter. Watching broadcast video in a lousy user experience just isn't that compelling compared to the wealth of options, especially with the TiVo sitting at home recording what you want to see later, anyway. A cellphone is not a "leaning-back" experience, but the epitome of "leaning-forward", engaged and interacting. This does raise two possible questions to contemplate: [btw, title quote from Orson Welles]
Posted by juechi at 03:19 PM
|
| January 13, 2005 |
|
Dumb Questions
1) If you're using the Blackberry simulator and connecting to the internet, turn on the MDS Simulator. This seems straightforward, once you realize the issue, but if you're getting your feet wet with using a connected Blackberry by developing for it, you may not realize the need for a Mobile Data Server, nor the need for running the MDS simulator when running the device simulator. 2) VerifyError: If you call a primitive that is not a part of the MIDP package (such as
Posted by juechi at 03:42 PM
|
| December 04, 2004 |
|
Weather Forecast: Soapy
Dan Terdiman of Wired News reports on NOAA providing their local weather forecasts via a SOAP interface. A sample page is available here -- with a source input of lat/long. The article focuses mainly on the role of companies such as Accuweather in lobbying to avoid such general and open access. Sure seems like a simple thing to build to have a direct contact from a GPS position direct to the NOAA server...
Posted by juechi at 09:30 PM
|
| November 25, 2004 |
|
Football On the Horn
An interesting article about the NFL and their anticipated growth of mobile/wireless features, with potential profits in a few years projected at $30M. Of course the NFL has a pile of dynamic content to distribute to millions of rabid fans -- the NFL Network is a great example. The rinky-dink combination of current mobile offerings (WML -- which is not updated quickly enough or accurately enough, Palm apps, ringtones, voting for Pro Bowl players or MVP, etc.) seem to be hard-pressed to total the kind of revenue hinted at in this article, but the ever-expected onslaught of 3G speeds may provide highlights or live video coverage to phones. More likely revenue generators? In the near term the "Gamecenter" would make a perfect and easy port to a Midlet, and up-to-the-minute Fantasy Tools would also generate significant revenue -- who could've anticipated that having control over active/inactive lists at 1PM would be worth so much money? The NFL's cellphone ventures are growing so rapidly that by the 2006 or 2007 season, some league officials think, wireless could generate as much profit as conventional services delivered through league Web pages and the associated advertising. The full article is here. And, hey, if we're talking about what fans would pay money for -- how about selling the coaches film footage? Maybe not each week -- even if just the last season. It's nice having that funky floating Madden-esque camera behind the LOS, but I'd love to see the secondary through the whole play.
Posted by juechi at 09:23 PM
|
| November 23, 2004 |
|
The Mobile Web
The W3C is considering a W3C Mobile Web Initiative that will seek to ease Web access from mobile devices. Computer World has an little bit about it, with a link to numerous "position papers" from notable vendors, large and small, about infrastructure, best practices, considerations, etc. As a guy who doesn't read the paper any more, but instead relies solely on a rather arduous morning ritual of wading through pages of worthless navigation content to get at the guts of stories from non-local favorites (such as the WaPo or ProJo), it's interesting to see what different companies see as the issues and the hurdles to moving forward. In the case of the Blackberry, the RIM power point PDF on the site, focuses solely on what they currently have, and the alphabet soup of protocols and languages they support -- seemingly suggesting that the status quo, of accessing exisiting web content from the device is sufficient -- hint, hint -- it's not. But there is also a very nice piece by the bright guys at Opera, including:
Posted by juechi at 12:46 PM
|
| November 19, 2004 |
|
The Worst that Could Happen
Somedays, in my most self-pitying mood, I wonder why the world hasn't moved faster to embracing mobile technology, and GPS cellphones and the like. Surely I understand the Big Brother fears, surely I see the reticence from carriers from moving too quickly into uncharted territory. And then, the worst fears realized, as Mark Frauenfelder and the RFID in Japan blog discovered the news -- a girl abducted and killed in Japan, while her family received tormenting messages from the captors via her tracking GPS cellphone. While the GPS system didn't necessarily contribute to the crime -- she was seemingly stalked and abducted without benefits of GPS tracking (unlike this case a few months ago) -- the technology, in the end, couldn't save her either. As Mark makes the case in his links, tracking is not a substitute for good parenting and trust. At the end of the day, as so much new technology is embraced first for evil (or illegal) instead of good (witness the "pager = drug dealer" sentiment of the 80s), it certainly gives me pause to think of any innovations I can create, and potential misuse.
Posted by juechi at 01:56 PM
|
| October 04, 2004 |
|
red | blue, from sea to shining sea
Posted by juechi at 12:36 PM
|
| September 04, 2004 |
|
The Inevitable Stalker
Boing-Boing covers a news story about a guy in L.A. who was stalking his girlfriend with the aid of a Nextel GPS device. Not sure which device actually fits this description: "Gabrielyan had purchased a Nextel phone device that has a motion switch on it that turns itself on when it moves. As long as the device is on, it transmits a signal every minute to the GPS satellite, which in turn sends the location information to a computer." I wouldn't mind finding out more about it, as I can think of legal ways to leverage that as a data-gathering device (GPS or not). My first reaction, truly, is a slow, dissapointed sigh -- not in the nature of this man's inability to deal with his own shit instead of terrorizing someone else with the aid of modern technology -- but in that the takeaway from this, for the press and in the general public, is that GPS for consumer applications is inherently dangerous, ridden with privacy issues, and only useful for nasty-ass big brother applications. I've built a few tracking/GPS cellphone apps, and I've scaled back planning and prototyping way back to avoid the inevitable sense that it has some evil use at it's core. While I certainly feel that perception needn't be that way, I'm not naive enough to think that advanced tracking and location wouldn't be used for breaking the law. I'd love to build a killer app for GPS on the phone. Just not literally.
Posted by juechi at 10:17 PM
|
| August 28, 2004 |
|
Flashmopera
In a unique attempt to appeal to new audiences, the Royal Opera House will perform a new opera in an undisclosed location via flashmob. It's a great idea to get some publicity and get more people exposed to the genre. Hard to imagine how that would go over, for example, here in New York. I think most people would be pissed there was crap in their way. Still, bringing an opera via a new and hip method of meeting (the flashmob), seems like a promising idea, especially with a new piece that focuses on a contemporary story line. I've been thinking a lot of the role of "high art" (for lack of a better term) and the role modern art plays in a commercial society. Peter Bagge's incredibly funny, and incredibly spot-on indictment of modern art and it's institutions has had me pondering a lot about the relationship of life - my life, I guess -- and some of the more esoteric and abstract aspects of contemporary art that I love. Having been outside that world for almost a decade now gives me a good bit of perspective. In the end, I feel, it's not the language of modern art that has failed (except, as Bagge points out, the end-in-and-of-itself of pure performance-arty shockvalue). On the contrary, the language of the modern (or, perhaps early/mid 20th century abstractionism, both in music and art) has a solid place in daily contemporary life -- but the medium itself has withered away at it's core: concert music, galleries, museums, record companies, and especially the supporting infrastructure of academia, blue-hair arrogance, non-funded non-profits, and the deification of old(er) commercial art and music (i.e. Gentrification-via-Marsalisification). What the hell am I saying? I'm not sure exactly. But read Bagge's comic, it's funny and smart. And note that in all the publicity that this flashmob opera is getting, not a single one of the articles mentions who wrote this new opera -- neither music nor libretto.
Posted by juechi at 12:39 AM
|
| August 24, 2004 |
|
Not All Aspects of Life are Worth Simulating
Posted by juechi at 10:41 AM
|
| August 12, 2004 |
|
VCs embrace gaming
From the San Jose Business Journal: "Mobile gaming is catching fire, thanks to the explosion of color phones and the desire by carriers to charge for services other than voice. Although mobile gaming is more prevalent in Asia and Europe, several U.S. startups are making a serious play to become the Electronic Arts Inc. of the mobile world. And VCs want in." Good news all around -- not just for the fact that companies like Jamdat and Digital Chocolate are going to have enough staying power to be a true force, and to hopefully forge into some innovative land (hopefully dragging the carriers and their antiquated distribution with them), but also the fact that the VCs see a valid business to be made of killing time on the phone. Now, if only I could be happy enough with my stuff to finish up another game...
Posted by juechi at 02:20 PM
|
| August 02, 2004 |
|
wherewhatabout
Never quite figured out what to do with the gathered images from whereabouts over there -- but this does prove a simple and elegant interface can provide a compelling way to go. But I sure ain't there yet -- perhaps if I continue to pile up the pictures, I'll get enough source to want to dig back in.
Posted by juechi at 03:15 PM
|
| July 26, 2004 |
|
The Complete Guide to Isometric Pixel Art
Posted by juechi at 12:34 PM
|
| June 24, 2004 |
|
The MAN without Wires
Okay, cool enough. How about using the system to helping the residents -- like find parking spots, avoid congestion, and issue location-based calls for help?
Posted by juechi at 01:42 PM
|
| June 17, 2004 |
|
J2ME RSS Reader
Found a reference from a fine blog about Java by Matt Croydon for a J2ME RSS reader (with source). I'll have to try it out -- not so much for the techie-ness of it, but to see if the experience of reading blog feeds (which are so often only relevant and important vis-a-vis the content they link to) is worth the effort.
Posted by juechi at 08:36 AM
|
| May 13, 2004 |
|
red | blue released
Away on vacation, visiting family (as you can see by my last location on the right, and the lack of activity recently). I've tweaked and polished red | blue for release, available here.
Posted by juechi at 09:37 PM
|
| April 21, 2004 |
|
Backfill the Features with Java
Gizmodo covered an app for the i730: it's a status light java app, which amazingly isn't part of the default UI. The author, Michael Blake, related a total horror story via email about distribution, hassles with existing Nextel publishers, and nasty, lying pirates who have preyed on him and his app. Without OTA download, he's left with cobbling together his own DRM and security scheme, and stuck with putting in *way* too much effort to release what is fundamentally a simple solution for a simple problem.
Posted by juechi at 01:52 PM
|
| April 20, 2004 |
|
I see an ARMy of GBA bots
Posted by juechi at 12:59 AM
|
| April 14, 2004 |
|
Symbian calls for open phones
From the Fierce Wireless newsletter,
On the money. I'm in that ecosystem, and there ain't a whole lot of oxygen to share (yet). I also know from practical experience that any real "Write Once, Run Everywhere" is more dream than reality. The form factors and capabilities vary so greatly on cellphones that developing and designing for maximum portability inevitably results in a lowest-common denominator approach. Wood continues:
And here is where the rubber meets the road.
Posted by juechi at 06:58 PM
|
|
Shut Up Already
I can't stand Jakob Nielsen. I'll have to go into why some other day. But he did write a good article on his site covering a study about why listening to people talk on their cellphones is so annoying, mistitled "Why Cell Phones are Annoying". Not to sound too much like the NRA, but cellphones aren't annoying, it's the people that use them.
Posted by juechi at 03:30 PM
|
|
Software that Sees
The New Scientist is reporting (and the blogosphere is resonating) about software that scans an existing database of images to define your location. Claims are made about it's superiority to define orientation and a level of detail that surpasses GPS. Man, if you need to launch an app to talk to a huge database to figure out if you're facing left or right or north or south, instead of being able to read a map, then....well...you're probably too dumb to figure out how to use the freakin' tool. Or a robot.
Posted by juechi at 12:13 AM
|
| April 12, 2004 |
|
Just in time for the Easter Bunny
Mark from Boing Boing has a new article on The Feature about Trip Hawkins' new mobile game company, Digital Chocolate. Details are light, but I do like the idea of a working metronome on your cellphone. But, geez, with that much financing, can't the develop a tiny DSP chip that will turn your cellphone into a guitar tuner, too? Time will tell.
Posted by juechi at 05:43 PM
|